![]() ![]() ![]() This was the only demo where I experienced a crash, but between that and our terrible performance, it was at least proof that the demo wasn't some super rehearsed setup, just a realistic idea of progress on the prototypes so far. With me and another Valve developer on a Steam Deck, another joining via desktop PC, and absolutely zero The Ascent experience between the three of us, it took us a shameful amount of time to navigate our way to some combat, and all died far too quickly when we managed it. Playing an online game in co-op - The Ascent - was seamless too. Yes, two people sat in front of a handheld's screen to play a game still feels as ridiculous as it did in all those 'Nintendo Switch at a rooftop bar' commercials, but as a proof of concept for using any controller you have lying around, it was a success. To give the Steam Deck more of a challenge I tried some local co-op with a single console, and two PS5 DualSense controllers connected via the handheld's Bluetooth capabilities. Valve had previously said it can last anything from 2-8 hours depending on what you're playing, and our short hands-on time didn't leave room to test that theory. ![]() ![]() I couldn't see what it was like to play a big MMO or a casual hidden object game, but between the touchpads that can be used to control a mouse pointer and the processing power, it's hard to imagine a favorite of mine it couldn't handle.īattery life is definitely going to mean that if you want more than a few hours you'll want your charger around. We were limited in what we got to play - Valve had sought permission from a few specific developers to use their games for the demonstration - but I checked out Doom Eternal, Dying Light: The Following, and Prey. ![]()
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